Reputation is a measure of how the people of Areldor perceive your hero. It reflects the hero's actions and affects how residents, merchants, guards, and other characters interact with them.
Every new hero starts with 0 reputation. Reputation can range from -100 to +100 and can never exceed these limits.
Various errands, requests, and opportunities to earn rewards regularly appear throughout Areldor. You can check available errands on the Errands.
Errands can be offered by:
Not every errand affects reputation in the same way. Some errands involve helping people, acting honestly, and doing good deeds. Others may require deception, harming someone, or taking advantage of another person's weakness. This gives the player a meaningful choice: follow an honorable path and earn the trust of the people, or accept more profitable but questionable errands and gradually lose reputation.
Each day, a hero has access to 14 different errands.
Every errand can change the hero's reputation depending on the chosen way of completing it.
Reputation is always limited to the range of -100 to +100.
Reputation is not simply a number displayed in the hero's profile. It directly affects how the world of Areldor reacts to the player. The higher the hero's reputation, the more trust they receive from the people of Areldor. A well-known and respected hero can interact more easily with peaceful residents and representatives of the government. The lower the reputation, the worse the attitude of other characters becomes.
Reputation affects the safety of traveling across the map. Heroes with high or neutral reputation can travel between regions freely without attracting unnecessary attention. Heroes with bad reputation are viewed with greater suspicion and may encounter unpleasant events while traveling.
The lower the reputation, the higher the chance of encountering such events.
Reputation also affects prices offered by merchants. Positive reputation allows the hero to receive more favorable treatment and normal prices or small discounts. Negative reputation makes merchants distrust the hero.
The reputation system allows players to gradually shape their own reputation in the world of Areldor. You can become a respected hero by helping people, completing honest errands, and maintaining order. Alternatively, you can choose the path of a criminal and adventurer who gains greater rewards from questionable and dangerous decisions, but gradually loses the trust of others.
Heroes with negative reputation may encounter special events while traveling through Areldor.
During an encounter with guards, the hero can choose between different approaches:
If the hero wins the fight, they receive everything the guards were carrying. If the hero loses, the guards take 35% of the hero's gold. If the hero fails to escape, the required bribe is doubled. When dealing with residents, the amount of crafting material that must be given increases as the hero's reputation becomes lower.
Heroes with positive reputation can encounter events that provide additional benefits.
Some events can occur regardless of the hero's current reputation.
Reputation changes are determined by the hero's choices during errands and random events. The reputation system is designed to make the player's decisions have consequences throughout Areldor.
To successfully fulfill an errand, complete the required action associated with its category:
Reaching the ultimate limits of reputation – +100 (Saint) or -100 (Archdemon) – unlocks access to exchanging level 100 equipment of the highest quality.
To perform the exchange, the hero must smelt Grade V Aetheris or Umbralis equipment to obtain Ancient Alloy. The required resources depend on the chosen path:
Once the hero has gathered enough Ancient Alloys and the corresponding stones, they can exchange them for any higher quality level 100 equipment.