Battles take place in locations labeled PVE and PVP, which are displayed on the «Map» page. Once you enter the selected location, you will see a list of enemies living in it, their levels and characteristics.
Before you can engage in combat, you must find your opponents. The hunting process takes from 1 to 60 minutes, with an average of 30 seconds to find one enemy. Once you have fully completed the hunt, you can encounter up to 120 enemies. For every 10 levels of agility, you will receive +1 additional enemy. For example, if your agility level is 100 and you hunted for exactly 60 minutes, you will get 120 enemies plus 10 additional ones due to your agility level.
The player's presence during the hunt is not necessary - you can do other things. Only one location can be hunted at a time. When you start hunting in a new zone, the progress of the previous zone will be reset.
You can attack a selected group of enemies or all of them at once. Combat continues until you or your opponent runs out of health. Battles are instant, without waiting, and after the battle statistics are available: amount of experience and gold gained, damage dealt and received, critical hits, etc.
The combat system is a complex algorithm for turn-based combat between player and monster, taking into account multiple parameters such as defense, critical hit chance, evasion, health regeneration, etc.
The battle system is constantly updated and gets new mechanics, making battles more exciting and unpredictable. Choose the right skills and effects, experiment and find the best strategy for you.
Some monsters have special effects that influence the battle in different ways.
Effects affecting the player: These effects are applied to you, the player, when you fight the monster. The higher the monster’s level, the more likely it is that it has one of these effects, and the stronger the effect.
Effects protecting the monster: These effects reduce the damage the monster takes.
Some skills help counter effects on the player. For example, increasing your critical hit chance or accuracy can compensate for critical reduction or evasion penalties.
Observing which effects appear on which monsters helps you choose the best skills and tactics for each hunt.
In Adventure World, you can only do one activity at a time: hunting, battling, mining resources, exploring dungeons or PvP battles with other players.
Imagine you've been hunting for 30 minutes and suddenly decide to switch to resource mining - no problem! Found enemies will not disappear, they will wait patiently for your return, preparing for a new encounter. The same goes for resource gathering: if you suddenly decide to switch to another activity, don't worry - all your experience and loot will remain with you. Time in this world works for you, and every adventure leaves a mark!