There are various key locations on the map: farms, mines, game rooms and other interesting places. Each player can capture any of these locations and receive a stable income from it every hour.
The player can appoint one mercenary to defend his possessions, who will repel the attacks of his opponents. Mercenaries can be hired in the tavern for gold. If the current defender is replaced or dismissed, he leaves the location without returning to the inventory.
Other players can scout your location for a small fee to locals to find out the name of the owner and his guard.
A mercenary is an independent unit: he doesn't need resources or health regeneration. Each failed attack on the location increases his Defense Weakness by 5%, which reduces all of his characteristics by that amount. The maximum weakness is 100%, so defenders should be replaced in time.
You can capture multiple locations by assigning mercenaries to defend them. However, if there is no defender, your location remains defenseless and can be easily captured by another player.
Defense Weakness is saved for each mercenary assigned to a holding. It grows by 5% after every unsuccessful attack and affects the mercenary's effectiveness in battle.
All current holdings are displayed in the lobby in the “Holdings” section. Don't forget to collect your profits on time - if you accumulate too much of them, they will go to a potential invader!

The more locations under your control, the higher your income and influence in the world of the game.
Successfully capturing a location grants 3 Training tokens.
