Dungeon Walk

Dungeons are not just tombs or abandoned mines. They are gates, leading from the realm of darkness straight into the heart of our lands. Every impure creature, every skeleton, every beast with eyes full of malice that you leave alive, will sooner or later find its way to the surface.

dungeonWalk

If we do not constantly cleanse these catacombs, hordes of undead will flood our cities, villages, and peaceful settlements. They will devour the light, ravage our homes, and turn life into an endless nightmare. Your work here is not just a treasure hunt; it is the last line of defense for our world.

The Threat from Within

But there is another, more vile threat, hidden in the shadows: Traitors.

Among the monsters hide those who once wore our uniform, who ate our bread and knew our secrets. They, out of greed, envy, or madness, have defected to the side of darkness. These former allies are not just strong; they are treacherous. They supply the darkness with information, forge secret paths for them, and prepare the invasion.

To destroy a traitor is to sever the head of their evil designs. It is to stop not only a monster, but also the cunning aimed against us.

Dungeon Rules
Entry and Restrictions
  • Entry cost: each attempt to enter the dungeon costs 5 Souls.
  • Time limit: you have 10 minutes for the run.
  • In Dungeon status: once inside, you cannot perform other work, change equipment, or use potions from your inventory.
  • Active effects: all effects from potions consumed before entering the dungeon remain active.
Exploration and Navigation
dungeon walk entry
  • Controls: use the arrow keys (on your keyboard or in the interface) to move.
  • Exit: you can leave the dungeon early by pressing the corresponding exit button.
  • Combat log: to view the battle log, press the 'Enter' key or find the battle in your history.
  • Multi-level: you can find a door and its key in the dungeon. Use them to proceed to the next level (floor). You can also return to the previous level.
dungeon walk combat log
Dangers and Survival

Monsters and traps: when encountering a monster or activating a trap, your hero takes damage equal to 10% to 15% of their current health.

Restoration points: you may find healing springs that, upon contact, immediately restore 5% to 10% of your health.

Death: if your health drops to 0 or below, you cannot move. You must leave the dungeon without receiving any rewards.

Technical Notes

Progress reset: if you switch to another page or refresh the current dungeon page, all your progress will be lost. The dungeon will change its layout, but the monsters and potential rewards will remain the same.

Rewards and Treasures

To receive the main reward (gold, experience, items), you must fully clear the first floor of all monsters. Clearing the second and subsequent floors is not required for the basic reward.

Golden Dungeon
  • There is a 10% chance that the dungeon will be golden.
  • In such a dungeon, all gold and resources obtained are increased by 3 times (x3).
Special Enemies

You may encounter special (elite or rare) enemies in the dungeons. Defeating them grants triple (x3) the gold.

Exclusive Equipment

In any dungeon, there is a 3% chance to loot very rare equipment. This equipment can only be obtained in dungeons. By its stats, it surpasses all other equipment of the same level.

The level of the dropped item will be close to your hero's level (±20 levels). The minimum level for this equipment is 25, and the maximum is 100.

dungeon walk reward
Treasure Chests

You can find up to three treasure chests in a dungeon. Spawn chance:

  • First chest: 50%
  • Second chest: 25%
  • Third chest: 10%
dungeon walk chest

There is a 20% chance that a monster will be hiding in the chest instead of gold. The higher your hero level, the more gold the chest will contain.

How to open a Chest

To open a chest, you must correctly repeat a sequence of runes. You have only 2 attempts, or the chest and its contents will be destroyed. The length of the sequence depends on your hero's level:

  • Up to level 15: 5 runes
  • Up to level 25: 6 runes
  • Up to level 50: 7 runes
  • Up to level 80: 8 runes
  • Up to level 90: 9 runes
  • Up to level 100: 10 runes

May fortune favor you in clearing the dungeons of the accrued evil!