Guilds System

A Guild is an alliance of heroes striving for shared achievements. Together, players develop their stronghold, construct vital buildings, complete kingdom contracts, and wage war against rival guilds for fame, glory, and immense wealth.

guild

Every member contributes daily to the growth of the guild, gaining access to exclusive perks, shared resources, and thrilling cooperative adventures in return.

Guild Creation & Progression Basics
  • Creation Cost: 1,000 Astralite. Upon founding a guild, the leader receives an exclusive trophy.
  • Level Cap: Guilds start at Level 1 and can reach up to Level 10.
  • Member Capacity: Base limit is 10 members. Each guild level increases maximum capacity by 2 (up to 28 members at Level 10).

Guild Management & Social Features

Joining a guild opens up broad management and social capabilities, giving leaders full control over members and internal communication.

guild managment
Membership & Recruitment
  • Applications: Any player not currently in a guild can send applications to join multiple guilds simultaneously.
  • Application Processing: Only the Guild Leader can view incoming membership applications and choose to accept or decline them.
  • Expulsion: Only the Guild Leader has the authority to kick any member out of the guild.
Communication & Announcements
announcements
  • Guild Announcements: The Guild Leader can create and update internal announcements to notify members about upcoming events, strategies, and priorities.
  • Guild Chat: A dedicated internal chat allows all members to communicate in real-time. The Guild Leader can perform a full chat wipe if necessary.
guild chat
Contribution & Transparency Logs
  • Building Resource Contributions: Detailed member contribution logs for building upgrades can be viewed directly via the Castle interface.
  • Treasury Gold History: A complete record of gold donations made by each member is tracked and displayed inside the Treasury.

Guild Infrastructure & Construction

Developing your guild requires upgrading various specialized structures within your fortress. Upgrading buildings grants unique passive bonuses and gameplay features.

guild buildings
General Upgrade Mechanics
  • Upgrade Costs: Upgrades require both Gold and specific Materials.
  • Gold Spending: Gold is deducted directly from the Guild Treasury when an upgrade is initiated.
  • Resource Donation: All guild members can contribute required resources directly through the building UI.
  • Execution: Only the Guild Leader can trigger a building upgrade once all resources and gold requirements are fulfilled.
upgrade building

1. Castle

The Castle serves as the core structure of the entire stronghold. Its level determines the overall status of the guild, unlocks construction of other buildings, and expands member capacity limits.

Property Value
Level Range 1 to 10
Main Effects Increases Guild Level, expands maximum member capacity, unlocks higher tier buildings.

2. Treasury

The Treasury stores donated gold from guild members. Players can donate gold starting from a minimum of 5,000 gold. Funds stored here are strictly used for internal guild operations: upgrading structures, conducting research, and launching strategic endeavors.

Building Level Maximum Gold Capacity
Level 1 10,000,000
Level 10 1,000,000,000

3. Military Academy & Guild Wars

The Military Academy is the strategic command center responsible for war planning, enemy scouting, and foreign diplomacy. Upgrading this building allows your guild to declare war on opponents by spending War Tokens.

military academy
War Eligibility & Level Matching

A guild can only declare war on targets whose level does not exceed the level of its own Military Academy.

  • Academy Level 1: Can declare war on Level 1 Guilds only.
  • Academy Level 2: Can target Guilds from Level 1 to 2.
  • Academy Level N: Can target any Guild from Level 1 up to Level N.
War Rules & Engagement
  • Declaration Cost: 15 War Tokens spent via the Military Academy UI.
  • War Duration: Exactly 7 days.
  • Active War Limit: A guild can participate in only 1 active war at a time. All treasury spending and structure upgrades are frozen for both guilds for the duration of the war.
  • Scouting Enemies: Opponents can be attacked anywhere in the game world or targeted directly via the Contracts page under the 'Enemy Guild' tag.
Combat Scoring & Individual Limits

Defeating an enemy guild member in standard combat yields:

  • +1 War Point (determines the ultimate victor of the war)
  • +2 Guild Fame (temporary score metric tracked for the current war)

Individual Cap: Each member can contribute a maximum of 10 War Points (10 victories) toward the guild's score. Further victories beyond 10 can still be fought, but will not yield additional War Points for the war score.

War Outcomes & Rewards

When the 7-day war period ends, points are calculated to determine the winner.

Outcome Effects & Rewards
Victory The winning guild claims permanent bonus Fame and seizes the losing guild's ENTIRE Treasury balance.
Captured gold is split equally among ALL members of the winning guild, regardless of whether they fought in the war.
Fame Gain: 500 × (Level of Defeated Guild)
Defeat The losing guild loses its entire Treasury balance to the winner and suffers a permanent loss of Guild Fame.
Fame Loss: 250 × (Level of Losing Guild)
Note: Guild Fame cannot drop below 0.
Draw Occurs if both guilds end with equal War Points. No gold is transferred, no bonus Fame is awarded, and both treasuries remain intact.

4. Hunters' Hall

The Hunters' Hall generates cooperative contracts (quests) for all guild members. Quests require turning in specific items obtained from monster drops or crafting, belonging to categories such as Cloth, Crafting material, crafted item, and alchemy material.

hunters hall
  • Shared Progression: Objectives and progress bars are shared across the entire guild. Every contribution counts!
  • Rerolling Quests: If members dislike current active quests, the list can be refreshed for 1 War Token.
  • Guild Reward: Every completed contract grants 1 War Token to the guild.
Contract Scaling & Rewards
Building Level Active Contracts Limit Gold Reward per Participating Member
Level 1 3 Contracts 3,000
Level 2 3 Contracts 6,000
Level 3 3 Contracts 12,000
Level 5 4 Contracts 48,000
Level 9 5 Contracts 768,000
Level 10 5 Contracts 1,536,000

Building Level Requirements

To construct or upgrade guild buildings, your primary Castle must reach specific level thresholds.

Building Type Target Building Level Required Castle Level
Treasury 1 - 3 1
4 - 5 2
6 - 7 3
8 - 9 4
10 5
Military Academy 1 - 3 2
4 - 5 4
6 - 7 6
8 - 9 8
10 10
Hunters' Hall 1 - 3 2
4 - 5 5
6 - 7 7
8 - 9 8
10 10